Alexandre Aybes
240 Dolores Ave #127
San Francisco, CA  94103
(415) 533-7477
E-mail: alex@pommsoft.com
Visa status: H1 (transferable in a few days)

Summary:

Software Developer with 4 years of software industry experience. Skilled in object-oriented design, Java, C++, Objective-C, 3D and graphic programming. Masters of Computer Science.

Skills:

•	Six years of C/C++ experience.
•	Six years Mac OS Development experience.
•	Four years of Java experience. Worked with Swing, threads, J2EE (Struts), JSPs and Java Beans.
•	Over two years of Objective-C. Shareware and freeware development for Mac OS X, using Cocoa. 
•	OpenGL: game development for Mac OS X.
•	Excellent communication skills.
•	Works well in independent and team development environments.
•	Fluent in English, French. basic skills in Spanish and German. 

Work Experience:

• 	Software Engineer
	Zero G Software Inc. (http://www.ZeroG.com), San Francisco. (October 2000-Present)
	Lead Architect on the next generation of Zero G Software's deployment solution.
	Technical lead on the 5.0.6 release of InstallAnywhere, Zero G's flagship product: coordinated engineering efforts with quality assurance, and management.
	Responsible for development of http-proxy authentication for the PowerUpdate Client: coordinated engineering efforts and lead design of the project.
	Enhanced and developed IntallAnywhere and PowerUpdate,  multi-platform deployment solutions, primarily written in Java. Responsible for Mac OS X support for PowerUpdate. This position included developing native components for the PowerUpdate Client such as a MacBinary decoding toolkit and multi-forked files support, as well as a standards-compliant dynamic dependencies loader that downloaded components from the Internet as needed, implementing the MagicFolder feature, and developing the client/server event reporting module, which involved a proprietary communication protocol transmitted over HTTP.

•	Java Instructor
	University of California at Berkeley Extension. (Summer 2001),  "First Course in Java". Responsible for teaching a wide variety of students with very different backgrounds the basics of programming, and Object-Oriented concepts.

•	Software Engineer
	Lumière Technology S.A. (http://www.lumiere-tech.com), Paris, France. (March 1999-July 2000)
	C++ Development of fast automated post-processing algorithms to enhance very high-resolution digital camera images (JumboScan: http://www.JumboScan.com). The development was done exclusively for Mac OS, and included features such as different software lighting correction methods, resolution enhancement, resampling, contour detection and noise reduction. JumboScan is a digital camera developed entirely by Lumière Technology and used, among others, by the french government to digitalize large maps (over 1 square meter) at high resolutions (300+ DPI), as well as the Louvre Museum in Paris to digitalize paintings with extreme geometric and colorimetric accuracy.

• 	Mac OS X development (freeware): SearchBar (rated 5 out of 5 on VerstionTracker.com)
	SearchBar is a utility that allows you to quickly access to your favorite web based search engines (version 1.0.1 was released at the end of october 2002, version 1.1 is still in development, beta vesions are available on the SearchBar webiste). SearchBar allows you to type search keywords in a floating palette that will then open the result of the search in your favorite browser. Coded entirely in Objective-C using the Cocoa framework, SearchBar supports over two dozens different search engines, through dynamically loaded plug-ins, and is localized in multiple languages. You can download the current version, which has already been adopted by over 1500 users, at the following address: http://www.PommSoft.com/searchbar.

• 	Mac OS X game development (beta): BomberMac
	BomberMac is an ongoing project for a 3D game developed using the Cocoa APIs and OpenGL for the 3D rendering. It is primarily written in Objective-C and runs on Mac OS X. The project is still in a very  early stage of development but a preview version is available for download at the following address: http://www.BomberMac.com/downloads/. While this preview does not include most the final features, it already features a simple 3D engine that allows you to travel through 3D map, drop bombs and collect bonuses. The BomberMac 3D engine also includes collision detection and hidden surface removal.

Education:

•	Masters of Computer Science with Honors (Maitrise), July 2001, Université Paris Sud XI (France).
•	Bachelors of Computer Science with Honors (Licence), July 2000, Université Paris Sud XI (France).
•	Associate Degree in Chemistry (DEUG), February 1999, Université Paris Sud XI (France).